Tag Archive: Vector Z

Projecting Surface Regions – Example 20.5

So far, we have looked at projecting points in order to move Buildings to our surface and projecting lines to form networks, such as for roads. Another category of geometry that can be… Continue reading

A simple model of a Natural Process – Example 5.4

One of the things I’ll mention a lot in this blog is that complex geometry and form usually comes from pretty simple rules, with an element of controlled “randomness” applied. This example might… Continue reading

Changing Topography with a Curve Attractor – Example 4.5

Many of the examples we looked at in the 2D Patterns can be adapted to create geometry in 3 Dimensions. In this exercise, we use the same logic employed in the Curve Attractor Example to… Continue reading

Orienting and Non-Uniform Scale (Sand Dunes) – Example 5.3

This is another script that uses orienting geometry to create forms, and if you were able to figure out Example 5.2 this one should be pretty easy. It uses orients a piece of geometry which… Continue reading

Randomized Vectors – Example 6.4

If you’ve stuck with the examples this far, this one should prove pretty easy. I am showing it here for a bit more practice with vectors and data structuring, but this will serve… Continue reading

Interaction between Vectors – Example 6.3

In the previous examples 6.1 and 6.2 we looked at some simple vector fields. The first had only one set of vectors, while the second had multiple controls for the vectors, but the… Continue reading

Projecting and Orienting Geometry – Example 5.2

This example introduces two very useful tools to use in 3Dimensional landscape models. The first deals with the problem of getting geometry that is drawn in 2 dimensions onto a 3D surface. This… Continue reading

Geometry through Extrusions and Containment Curves – Example 5.1

Perhaps the simplest way to start creating 3Dimensional objects in 3D modeling environments is through the extrusion command. In this example, I use the extrusion command to make some basic benches and tree… Continue reading

Random Topography and Surface Analysis – Example 4.1

Moving on from 2-Dimensional patterns, these next examples show some tips on how to create and analyze surfaces in Grasshopper and in Rhino. Some can be made with control points (think spot elevations… Continue reading