Tag Archive: Multiplication

Growing Lines – Example 10.3

Another way to approach growing structures using Grasshopper and the looping Anenome add-on is to incrementally change geometry until a certain condition is met. In this example, I will take a series of lines… Continue reading

Vector Field Tools in Grasshopper – Basic Spin Force – Example 7.2

In the last example, we looked at using Point charges to create some dynamic structures using the Grasshopper field components. This next example will look at the second type of force, the “Spin” component. The… Continue reading

A simple model of a Natural Process – Example 5.4

One of the things I’ll mention a lot in this blog is that complex geometry and form usually comes from pretty simple rules, with an element of controlled “randomness” applied. This example might… Continue reading

Changing Topography with a Curve Attractor – Example 4.5

Many of the examples we looked at in the 2D Patterns can be adapted to create geometry in 3 Dimensions. In this exercise, we use the same logic employed in the Curve Attractor Example to… Continue reading

Orienting and Non-Uniform Scale (Sand Dunes) – Example 5.3

This is another script that uses orienting geometry to create forms, and if you were able to figure out Example 5.2 this one should be pretty easy. It uses orients a piece of geometry which… Continue reading

Randomized Vectors – Example 6.4

If you’ve stuck with the examples this far, this one should prove pretty easy. I am showing it here for a bit more practice with vectors and data structuring, but this will serve… Continue reading

Interaction between Vectors – Example 6.3

In the previous examples 6.1 and 6.2 we looked at some simple vector fields. The first had only one set of vectors, while the second had multiple controls for the vectors, but the… Continue reading

Multiple Point Vector Field – Example 6.2

As explained in the previous example, vectors are not geometry in and of themselves, but are used to influence geometry, by orienting it, moving it, etc. In the last example we oriented rectangles.… Continue reading

Parquet Deformations – Example 3.4

Sometimes working on a script in Grasshopper feels like you are wiring a bomb, and if you make one wrong move…BOOM! While this one probably won’t crash your computer, it will get your… Continue reading

Rotating Circles – Example 3.3

This example is also based on a Processing program from the book Generative Design. The concept, like the last one, is fairly simple. Circles are nested within each other, each having a center point evenly spaced along… Continue reading