Tag Archive: Construct Point

Drawing Linear Networks – Example 20.4

Getting a linear network into 3 Dimensions can be very easy, depending on what your expectations are, but like every problem, starts to present problems the further you get into it. In this… Continue reading

Random Walk – Example 10.1

This is an example of a structure that grows through a simple process known as a “Random Walk.” These random walks have several applications in scientific modeling, for example ecosystems, and even financial… Continue reading

Randomized Vectors – Example 6.4

If you’ve stuck with the examples this far, this one should prove pretty easy. I am showing it here for a bit more practice with vectors and data structuring, but this will serve… Continue reading

Multiple Point Vector Field – Example 6.2

As explained in the previous example, vectors are not geometry in and of themselves, but are used to influence geometry, by orienting it, moving it, etc. In the last example we oriented rectangles.… Continue reading

Creating Surfaces with Lofts – Example 4.4

Another common way to create surfaces is to use a tool known as the “Loft” These can be done in either Rhino or with Grasshopper, with the advantage that the Grasshopper surface is… Continue reading

Creating an Editable Surface with Points – Example 4.3

In the Example 4.1 we looked at creating a surface with a Grid of Points in Grasshopper, and in Example 4.2 we looked at creating a Patch surface in Rhino. The problem with using the… Continue reading

Random Topography and Surface Analysis – Example 4.1

Moving on from 2-Dimensional patterns, these next examples show some tips on how to create and analyze surfaces in Grasshopper and in Rhino. Some can be made with control points (think spot elevations… Continue reading

Graph Mapper – Example 2.4

This is a simple script to introduce a tool in Grasshopper that has some uses, but which I myself haven’t used that much. It takes a graph to remap values (Hence GraphMapper) using… Continue reading

Jittery Rectangles – Example 1.3

This third example uses the concept of movement to move an initial group of same sized rectangles in a random x and/or y direction. Step One – Setup a grid of points. This… Continue reading