## Example 11.4 – Simple Agent to Agent Interaction

The last few examples with agents were looking at fixed steering points to influence the agent’s behavior. In this example, the agents themselves can influence the behavior of others. We will start with… Continue reading

## Example 7.4 – Kármán Vortex Street – Spiral Forces

A last major category of forces you can use in the Grasshopper Vector Field Tools are spiral / vortex forces. There isn’t a special component for these, but they are created by simply… Continue reading

## Example 7.3 – Line and Vector Forces combined with Point Charges

The previous vector field examples looked at patterns with Point Charges and with Spin Forces. In this next example, I will look at two additional basic forces in the Grasshopper Field Components set.… Continue reading

## Agent Movement Using User Drawn Vectors – Example 11.3

This last example of using Agents steered by a static vector field continues the logic started in Example 11.1 and further developed in Example 11.2. In those examples, we used a rather consistent… Continue reading

## Agent Movement Using Progressive Noise Distortion Field – Example 11.2

In this script we won’t be looking at anything really new, but will be showing perhaps a much more interesting vector field for our agents to travel through. I must give credit for… Continue reading

## Agents Steered by a Vector Field – Example 11.1

One very much talked about method for contemporary form making proposes uses “Agent” behavior to structure designs, although successful applications of this seem few and far between, especially in “built” projects. Agents are, to… Continue reading

## Vector Field with Progressive Random Noise – Example 6.5

Example 6.5 looked at adding random values to rotate the vectors within a range. This script takes the idea of adding random rotation (or noise) to a higher level, and will be important for… Continue reading

## Moiré Pattern – Example 1.6

A slightly different approach to pattern making is something called a Moiré Pattern. These were mentioned in Stan Allen’s famous essay, “From Object to Field“, as a type of proto-complex field system, and… Continue reading

## Growing, Branching, and Scaling Pattern – Example 10.6

Before leaving the topic of growing and branching structures, I wanted to show one more possible variation to the concept which was introduced in Example 10.4 and further explored in Example 10.5. This… Continue reading

## Growing and Branching Lines with Regular Starting Conditions – Example 10.5

There were so many variables to play around with in the last script, and it wrapped my brain in knots enough perfecting it, that I decided I’d try and get two blog posts… Continue reading