Category Archive: Regular 2D Pattern

Moiré Pattern – Example 1.6

A slightly different approach to pattern making is something called a Moiré Pattern. These were mentioned in Stan Allen’s famous essay, “From Object to Field“, as a type of proto-complex field system, and… Continue reading

Parquet Deformations – Example 3.4

Sometimes working on a script in Grasshopper feels like you are wiring a bomb, and if you make one wrong move…BOOM! While this one probably won’t crash your computer, it will get your… Continue reading

Rotating Circles – Example 3.3

This example is also based on a Processing program from the book Generative Design. The concept, like the last one, is fairly simple. Circles are nested within each other, each having a center point evenly spaced along… Continue reading

Culling to create regular patterns – Example 1.4

While most contemporary design expression tends to avoid patterns like the one above, introducing regular rhythms into projects is still important, and can be done very easily using the “Cull” components in grasshopper.… Continue reading

Rotated Polygons on a Grid – Example 1.1

This is a very basic exercise for creating a simple, dynamic pattern, and introduces some basic concepts regarding data structuring. I will explain the script in a fairly straightforward manner, and afterwards will… Continue reading