Category Archive: Branching Structure

Agent Movement Using Progressive Noise Distortion Field – Example 11.2

In this script we won’t be looking at anything really new, but will be showing perhaps a much more interesting vector field for our agents to travel through. I must give credit for… Continue reading

Growing, Branching, and Scaling Pattern – Example 10.6

Before leaving the topic of growing and branching structures, I wanted to show one more possible variation to the concept which was introduced in Example 10.4 and further explored in Example 10.5. This… Continue reading

Growing and Branching Lines with Regular Starting Conditions – Example 10.5

There were so many variables to play around with in the last script, and it wrapped my brain in knots enough perfecting it, that I decided I’d try and get two blog posts… Continue reading

Growing and Branching Lines – Example 10.4

This script is probably the most complex I have written about so far, but it turned out to be highly flexible and capable of generating a wide range of different possibilities in the… Continue reading

Diffuse Limited Aggregation Structure – Example 10.2

A fairly useful and simple fractal growth process that can be used for modeling natural structures is known as the Diffuse Limited Aggregation algorithm. Many growing structures in nature follow this logic, from… Continue reading